DFclone
Testing the waters of HTML5 exports with Godot, enjoying the complexity of recreating dwarf fortress. I would love to have contributors and recommendations for this project 👍
Controls
Activate/Deactivate mining mode - M
Make selection - Click and hold on tile -> release over tile
Toolbar appears when hovering over top of screen
Click on dwarf to have camera follow, or delete them
Right-clicking tiles will switch tile from ground -> rock vice/versa, get used to it this is for development purposes it won't be in the real game.
Holding shift will force dwarves to interrupt path and move, or remove the mining label from tiles. Depends on which mode is active.
Follow updates on my Mastodon: @joshhale@toot.io
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Download
Click download now to get access to the following files:
Development log
- Mining Pathfinding sucksApr 15, 2023
Comments
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based on the amount of content i'm guessing this is a prototype?
If people are having trouble uploading their Godot4 projects to itch, I recommend checking the SharedBufferArray option that made it work for me.
https://itch.io/t/2025776/experimental-sharedarraybuffer-support